It Takes Two Online Co-op Won't Connect? Here's the Fix
It Takes Two is co-op only, so most "can't connect" problems trace back to the EA account/Friend's Pass link, a strict NAT type, or the EA app blocking the connection. The fastest fix: make sure both players are signed into EA accounts, the second player has installed the free Friend's Pass, and the invite is sent through the in-game menu. Then set an Open NAT and allow the game through the firewall. Steps below, in order.
It Takes Two — why Friend's Pass co-op fails to connect
- #1 cause on PC (post-May 2024)
two Friend's Pass builds exist — Steam vs EA App. Guest MUST install the SAME version as the host's client, or the join fails- No cross-platform
PC (Steam/EA) plays only with PC; PlayStation only with PlayStation; Xbox only with Xbox — no PC<->console- Invite path
host invites from the main menu; both need first-party accounts (EA Account for PC)- Also check
account privacy/child-account restrictions and that both are on the latest patch
Last verified: September 2026
Error codes
Friend's Pass invite failed / can't join
The invited player couldn't join the host's session
Cause: The guest hasn't installed the free Friend's Pass, EA accounts aren't linked, or a NAT/firewall block.
- The guest installs the free It Takes Two Friend's Pass from their store (Steam/Epic/EA) before joining.
- Both players sign into EA accounts (the game requires EA login for online).
- Host sends the invite from the in-game online menu; guest accepts from there or via the store overlay.
- Set NAT to Open (UPnP) and allow the game through the firewall on both PCs.
Connection to partner lost
The co-op session dropped mid-game
Cause: Unstable connection, NAT restrictions, or an EA service hiccup.
- Use a wired connection and enable UPnP for an Open NAT.
- Allow the game and the EA app through Windows Firewall.
- Both restart the EA app and re-send the invite.
Fixes that work for most It Takes Two errors
- Guest must install the free Friend's Pass on their platform — only one player needs to own the game, but the guest needs the Pass.
- Both players sign into EA accounts; It Takes Two online requires EA login.
- Send and accept the invite through the in-game online menu (or store overlay), not a direct IP.
- Enable UPnP on the router for an Open NAT so the peer session connects.
- Allow the game and the EA app through Windows Firewall and antivirus on both PCs.
- Use a wired Ethernet connection to avoid mid-session drops.
- Verify game files and confirm both are on the same version after any update.
FAQ
Why can't my friend join It Takes Two?
The most common cause is the guest hasn't installed the free Friend's Pass, or EA accounts aren't signed in. Install the Pass, log into EA on both PCs, and re-send the in-game invite.
Do both players need to buy It Takes Two?
No. Only one player buys the game; the other installs the free Friend's Pass on their platform to play the whole game together online.
How do I fix It Takes Two online co-op not connecting?
Confirm the Friend's Pass is installed and both are signed into EA, then enable UPnP for an Open NAT and allow the game and EA app through the firewall.
Does It Takes Two need an EA account?
Yes for online co-op. Both players must be signed into EA accounts; without it the online invite and join will fail.
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