Cyberpunk 2077 Error Codes
Cyberpunk 2077's problems are mostly startup crashes and CPU/driver mismatches rather than server codes. EXCEPTION_ACCESS_VIOLATION and 0xC000001D point at corrupted files, overclocks or an unsupported CPU instruction, the 'Flatlined' error is a general crash-to-desktop, CE-34878-0 is the PlayStation application-crash code, and MSVCP140_1.dll missing means a runtime is absent. Patch 2.x plus the newest GPU drivers reintroduced DLSS/frame-gen crashes too. Here's what each common error means and the fastest fix.
Error codes
EXCEPTION_ACCESS_VIOLATION
The game tried to access memory it shouldn't and crashed
Cause: Corrupted or incomplete game files, an unstable overclock, a conflicting overlay/mod, or a driver problem.
- Verify/repair the game files in Steam, GOG or the Epic launcher.
- Return any GPU/CPU overclock to default settings.
- Disable overlays and recording apps, and update your GPU driver with a clean install.
0xC000001D (illegal instruction)
The CPU hit an instruction it can't execute
Cause: An older CPU that lacks a required instruction set, or a corrupted/overclocked configuration.
- Update Windows and your chipset/CPU drivers.
- Remove CPU overclocks and reset to stock clocks.
- Verify game files; if the CPU genuinely lacks the instruction set, a community launch-arg fix may be required.
Flatlined error / crash to desktop
The game crashed back to the desktop
Cause: A catch-all crash from driver issues, background apps, DLSS/frame-gen on new drivers, or corrupted files.
- Update to the latest GPU driver (or roll back if a brand-new driver started the crashes) and do a clean install.
- Disable DLSS Frame Generation and lower graphics settings to test stability.
- Close background/recording apps and verify game files.
CE-34878-0
The application crashed (PlayStation)
Cause: A generic PlayStation crash code — usually outdated system/game software or a corrupted install.
- Update the console system software and the game to the latest version.
- Close and restart the game; rebuild the PS database in Safe Mode if it recurs.
- Delete and reinstall the game if crashes persist.
MSVCP140_1.dll missing
A required runtime library is missing
Cause: The Microsoft Visual C++ Redistributable packages aren't installed or are corrupted.
- Install both the x86 and x64 Microsoft Visual C++ Redistributable packages.
- Verify game files to restore any removed DLLs.
- Reinstall the redistributables if the DLL error persists.
Fixes that work for most Cyberpunk 2077 (PC, PlayStation, Xbox) errors
- Check the game's server status first (official status page, or the studio's support/X account) — most named connection errors are a maintenance window or outage, and no local fix will help until servers are back.
- Restart the game and your PC/console, and power-cycle your router — a fresh connection clears the majority of temporary login and connection errors.
- On PC, allow the game and its launcher through your firewall and antivirus, and disable any VPN or proxy — these block the authentication handshake behind many 'can't connect' codes.
- Verify/repair the game files (Steam: Properties -> Installed Files -> Verify; launcher: repair) if the error points at a corrupted install or update.
- Update your GPU driver (do a clean install with DDU if needed) and install the latest Microsoft Visual C++ Redistributables — missing runtime files and stale drivers cause most launch crashes.
FAQ
How do I fix EXCEPTION_ACCESS_VIOLATION in Cyberpunk 2077?
This crash comes from corrupted files, an unstable overclock, a conflicting overlay/mod or a driver problem. Verify/repair the game files in your launcher, return any GPU/CPU overclock to default, disable overlays and recording apps, and update your GPU driver with a clean (DDU) install.
What causes the Cyberpunk 2077 Flatlined error?
'Flatlined' is a general crash-to-desktop. It's often driver-related — patch 2.x with the newest NVIDIA/AMD drivers reintroduced DLSS and frame-generation crashes. Update (or roll back) to a stable GPU driver with a clean install, disable DLSS Frame Generation to test, close background/recording apps, and verify the game files.
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